Hi, I’m Marina.
Five years of AAA game development. Seasoned gameplay engineer, strong design sense, excellent communicator. Players come first, always.
This website is still partially under construction, so forgive its barebones appearance...
MBC Game Studios & Free Range Games, 2022 - Present
I’ve been working on 1001: Threads of Mizan as a gameplay engineer, a multiplayer game built on Unreal Engine 5’s Gameplay Ability System. I focus on core combat and player characters (Hit reactions, melee combat, special abilities). I often fill a dual role as a designer, answering unsolved questions about combat and player progression.
Sledgehammer Games, 2020-2021
I worked on the single-player campaign for Call of Duty: Vanguard, the top-grossing game of 2021. I prototyped new player mechanics, updated systems for trains & flight, and triaged bugs across a scarcely documented codebase.
VMWare Office of the CTO, 2019
VR Developer Intern. I built an app that ran in both VR and AR to tutorialize server assembly, and demo’d it to hundreds of people at VMWorld 2019.
Stanford University, 2017-2022
B.S in Computer Science with a focus in Human-Computer Interaction
A Teamfight Tactics inspired single-player autobattler. Features 65 playable characters, 55 items, and 23 traits, all fully functional. Check out the demo!
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